TOOLS
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Maya . MotionBuilder . Blender . Unreal
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Maya . FaceFX . Faceware . Substance Designer . Substance Painter . Photoshop
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Python . JavaScript . Lua . Mel . C# . C++
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Tool Licencing . Code Encryption
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DCC Perforce Integration
TECHNICAL ANIMATION
Body RIgging
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Facial RIgging
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MetaHuman Rigging
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Animation Transfering
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Animation Batching Exporting
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Maya Reference Managment
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Animation Retargetting
TECHNICAL ART
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Asset Naming Conventions
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Best Practice Guidelines
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PBR Material Library
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Streamline DCC Content Creations
CLOTH SIMULATION
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Unreal Painted Cloth
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Marvelous Designer
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Runtime & Baked joint simulation
GAME CHARACTER
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Zbush Scuplting
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Game Topology
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Texturing
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Materials
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XGen hair
DIALOG SYSTEMS
Procedural facial dialog systems
FaceFX . Audio2Face
Facial Animation Localization
PERFORMANCE PROFILING & OPTIMIZATIONS
CINEMATICS
MUSIC | SOUND DESIGN
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Drawcall Optimization
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Materials . Texture Miping
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Asset Distance Culling
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Static Mesh & Nanite Support
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Render Settings
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Pix
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Renderdoc
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Unreal's Insight
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PC . Playstation . Xbox
Maya to Unreal Sequencer
Animated Cinematic Cameras
Best Practices
MotionCapture (Vicon . Xsense)
MotionCapture Cleanup
Cinematic Music Scores
Gameplay Sound Library
In-game Sound Hookups