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TOOLS

  • Maya . MotionBuilder . Blender . Unreal

  • Maya . FaceFX . Faceware . Substance Designer . Substance Painter . Photoshop

  • Python . JavaScript . Lua . Mel . C# . C++

  • ​Tool Licencing . Code Encryption

  • DCC Perforce Integration

TECHNICAL ANIMATION

Body RIgging​

  • Facial RIgging

  • MetaHuman Rigging

  • Animation Transfering

  • ​Animation Batching Exporting

  • Maya Reference Managment​

  • Animation Retargetting 

TECHNICAL ART

  • Asset Naming Conventions

  • Best Practice Guidelines

  • PBR Material Library

  • Streamline DCC Content Creations

CLOTH SIMULATION

  • Unreal Painted Cloth

  • Marvelous Designer

  • Runtime & Baked joint simulation

GAME CHARACTER

  • Zbush Scuplting

  • Game Topology

  • Texturing

  • Materials

  • XGen hair

DIALOG SYSTEMS

Procedural facial dialog systems

FaceFX . Audio2Face

Facial Animation Localization

PERFORMANCE PROFILING & OPTIMIZATIONS

CINEMATICS

MUSIC | SOUND DESIGN

  • Drawcall Optimization​

  • Materials . Texture Miping

  • Asset Distance Culling

  • Static Mesh & Nanite Support

  • Render Settings
     

  • Pix

  • Renderdoc

  • Unreal's Insight

  • PC . Playstation . Xbox

Maya to Unreal Sequencer

Animated Cinematic Cameras

Best Practices

MotionCapture (Vicon . Xsense)

MotionCapture Cleanup

Cinematic Music Scores

Gameplay Sound Library

In-game Sound Hookups

CONTACT

CONTACT

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