Clients
CO-DEVELOPMENT
CONTRACT SERVICE
TECHNICAL ANIMATION
RIGGING
ANIMATION PIPELINE
MOTION CAPTURE
FACIAL CAPTURE
TECHNICAL ART
ART PIPELINE
CHARACTER PIPELINE
PERFORMANCE PROFILING
HLSL SHADERS . MATERIALS
DCC TOOLS PIPELINE
UNREAL
Blueprints
Animation Blueprints
Material Library
UNITY
C# Modifiers
HLSL Shaders
Prefabs
Rise of the Deceiver
Developer: Brass Lion Entertainment
Loading Studios worked closely with the Brass Lion Entertainment.
We helped establish their DCC Art Tools pipeline.
System Shock Remake
Developer: Nightdive Studios
Loading Studios worked on VFX and cut-scenes, enhancing the gameplay visuals and cinematic moments. We developed a Blender Exporter to streamline the dismemberment system. Our work included Blueprint setup and support, integrating Epic Online Services (EOS), and setting up Cross-Platform Online Subsystems (OSS) for achievements. Additionally, we handled game deployment to the Epic Games Store (EGS).
Darwin's Paradox!
Developer: ZeDrimeTim
Loading Studios supported character rigging, ensuring stylized animations and deformations. We provided performance profiling in Unreal Engine 5 and animation blueprint support.

BIODRIVE
Developer: Loading Studios
Dive into a fully immersive apocalypse city.
Zombies are tearing apart the city and it’s up to you to take it back.
Build your headquarters, gear up, and fight back. Unlock blueprints to craft powerful weapons, essential gear, and deadly vehicles.

MINIVS
Developer: Loading Studios
Curate your own competitive minigames inside the Minivs.
Build challenges, invite friends, and battle.
Your game. Your rules.
Developer: FARBRIDGE Inc.
Co-Development:
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Unity VR Technical Art Services
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HLSL Shaders optimized for VR
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DCC tools development
Developer: Wolfeye Studios
Loading Studios provided Technical Art and Technical Animation services. Including Unreal 5 best practices and guidelines.
Vicious Circle
Developer: Rooster Teeth Productions
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Provided Unreal lighting services
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Provided rigging services