Clients
Loading Studios
Technical Art Services
Unreal Engine & Unity
Founded by Technical Directors from the AAA games industry, including veterans from
Zenimax Arkane, THQ Volition, and Rooster Teeth Productions.
Game Development Services
Our team provides Technical and Art Services to help studios build optimized games in Unreal Engine & Unity.
Character Art
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Character Design
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Zbrush Sculpt
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Clean Game Mesh
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Level Of Details - LODs
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Clean UVs
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Textures
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Materials
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Materials . HLSL Shaders
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Performance Profiling
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Project Evaluation
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Project Cleanup
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Unity C#
Technical Art
Technical Animation
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Character Rigging
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Physics and Ragdoll
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Cloth Simulation
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Motion Capture
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MetaHumans
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Stylized VFX
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Houdini Support
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Unreal Niagara
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Custom Shader FX
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Post Effects
Tools Pipeline
Visual Effects
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DCC Tools
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C++ Tools
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Art Pipeline
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Animation Pipeline
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Perforce Support
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Unreal Engine . Unity
Work History
Rise of the Deceiver
Developer: Brass Lion Entertainment
Co-Development:
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Establish Maya art tools pipeline
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Built DCC studio tools and art tools installer
System Shock Remake
Client: Nightdive Studios
Development Services::
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Created and updated gameplay VFX
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Setup and updated cut-scenes & cinematics
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Blender dismemberment FBX Exporter
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Integrating Epic Online Services (EOS)
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Cross-Platform Online Subsystems (OSS)
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Setup Epic Games Store (EGS)

Darwin's Paradox!
Developer: ZeDrimeTim
Development Services::
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Character Rigging Support
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Animation blueprint support
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Provided performance profiling (Unreal Engine 5)
Technical Art Support
Developer: FARBRIDGE Inc.
Development Services::
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Technical Art Services for Unity VR
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HLSL Shaders
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Rigging
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DCC Tools Development
Game IP
Developer: Wolfeye Studios
Development Services::
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Art Tools development
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Technical art services
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Technical animation services
Tau Ceti
Developer: PARALLEL STUDIOS
Development Services::
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AI Combat Debugging
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Server Client State Machine Debugging
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Animation Blueprint Debugging
SUPERVIVE
Developer: Theorycraft Games Inc
Development Services::
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Technical Animation Rigging Tools
Vicious Circle
Developer: Rooster Teeth Productions
Founding team members establish the character art
animation and technical art pipeline.
Development::
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Character Modelling
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Rigging
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Animations
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Lighting
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Material Library
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Post Effect
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Optimizations
BIODRIVE
Developer: Loading Studios
Development::
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Gameplay systems and functional prototype
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Supports 2-Player Local Co-Op
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Zombies powered by Niagara particle systems
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Functional prototype using the Matrix City Assets
& vehicles
MINIVS
Developer: Loading Studios
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END-To-END Development
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Character Art . Rigging . Animation
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Gameplay systems and functional prototype
