SERVICES
SERVICES
Clients
Unreal Co-Development . Technical Art . Technical Animation
GAMEPLAY DEMO
PROTOTYPING
PRODUCTION
TECHNICAL ANIMATION
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End-to-End Gameplay Development
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Feature Prototyping
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UI & Gameplay Systems
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Animation Blueprints
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Performance Optimization
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PC Builds & Validation
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Unreal Project Fixes
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Technical Art Direction
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Vendor Communication
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Best Practices for Unreal & DCC
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Project Validation
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(Content Naming, Testing, Settings)
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Body & Facial Rigging
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MetaHuman Rigging
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Animation Retargeting & Exporting
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Pose Readers & ML Deformers
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Animation Blueprints
CLOTH SIMULATION
TECHNICAL ART
TOOLS
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Unreal Painted Cloth
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Marvelous Designer to Unreal
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Runtime Joint Simulation
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PBR Material Library
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Optimised Level Lighting
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Material FX . Post FX . Niagara FX
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Asset Naming Conventions
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Asset Budgeting & Optimisation
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Streamline Art Content
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Python, C++, JavaScript, Lua, Qt
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Unity & Unreal Scripting
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DCC Programming
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Perforce Integration
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Python Encryption & .pyd Files
DIALOG
CINEMATICS
PERFORMANCE PROFILING & OPTIMIZATIONS
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Procedural Facial Dialog
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FaceFX & Audio2Face
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Animation Localization
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Maya to Unreal Sequencer
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Gameplay to Cinematics Pipeline
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Sequencer Tools
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Draw Call Reduction
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Material & Texture Optimization
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Dynamic & Baked Lighting
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Asset Culling
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Nanite & Static Mesh Support
OUR WORK
OUR WORK
NIGHTDIVE . LOADING
Co-Development
Art:
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VFX . Cut-Scenes . Tech Art Support
Animation:
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Setup Diego cut-scene animations using RADiCAL Motion for Motion Capture and Nvidia's Audio2Face for procedural facial animations
Technical:
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Blender FBX Batcher Exporter for Dismemberment System
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Setup Epic Online Services(EOS)
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Cross Platform Online SubSystems(OSS) for achievements
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Setting up game deployment to Epic Game Store (EGS)
DEMO
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DEMO
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ROOSTER TEETH
Worked closely with the art, animation, programming, and design team to help streamline art content to support gameplay systems.
Technical Art:
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Performance profiling
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Lighting . Material FX . Post Effects
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Establish the Art Tools pipeline
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Supported base material library
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Gameplay content debugging
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Perforce Tools & support
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Supported naming convention
Technical Animation:
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All 1P & 3P character rigs