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SERVICES

SERVICES

Clients

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Unreal Co-Development . Technical Art . Technical Animation

GAMEPLAY DEMO
PROTOTYPING

PRODUCTION

TECHNICAL ANIMATION

  • End-to-End Gameplay Development

  • Feature Prototyping

  • UI & Gameplay Systems

  • Animation Blueprints

  • Performance Optimization

  • PC Builds & Validation

  • Unreal Project Fixes

  • Technical Art Direction

  • Vendor Communication

  • Best Practices for Unreal & DCC

  • Project Validation

    • (Content Naming, Testing, Settings)

  • Body & Facial Rigging

  • MetaHuman Rigging

  • Animation Retargeting & Exporting

  • Pose Readers & ML Deformers

  • Animation Blueprints

CLOTH SIMULATION

TECHNICAL ART

TOOLS

  • Unreal Painted Cloth

  • Marvelous Designer to Unreal

  • Runtime Joint Simulation

  • PBR Material Library

  • Optimised Level Lighting

  • Material FX . Post FX . Niagara FX

  • Asset Naming Conventions

  • Asset Budgeting & Optimisation

  • Streamline Art Content

  • Python, C++, JavaScript, Lua, Qt

  • Unity & Unreal Scripting

  • DCC Programming

  • Perforce Integration

  • Python Encryption & .pyd Files

DIALOG

CINEMATICS

PERFORMANCE PROFILING & OPTIMIZATIONS

  • Procedural Facial Dialog

  • FaceFX & Audio2Face

  • Animation Localization

  • Maya to Unreal Sequencer

  • Gameplay to Cinematics Pipeline

  • Sequencer Tools

  • Draw Call Reduction

  • Material & Texture Optimization

  • Dynamic & Baked Lighting

  • Asset Culling

  • Nanite & Static Mesh Support

​OUR WORK

OUR WORK

NIGHTDIVE . LOADING

Co-Development

Art:

  • VFX . Cut-Scenes . Tech Art Support

Animation:

  • Setup Diego cut-scene animations using RADiCAL Motion for Motion Capture and Nvidia's Audio2Face for procedural facial animations 

Technical:

  • Blender FBX Batcher Exporter for Dismemberment System

  • Setup Epic Online Services(EOS)

  • Cross Platform Online SubSystems(OSS) for achievements

  • Setting up game deployment to Epic Game Store (EGS)

DEMO

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DEMO

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ROOSTER TEETH

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​​Worked closely with the art, animation, programming, and design team to help streamline art content to support gameplay systems.​​

Technical Art:

  • Performance profiling

  • Lighting . Material FX . Post Effects

  • Establish the Art Tools pipeline

  • Supported base material library

  • Gameplay content debugging

  • Perforce Tools & support

  • Supported naming convention

Technical Animation:

  • All 1P & 3P character rigs

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