Clients
Loading Studios
Technical Art Services
GAMES . FILM . VR
Game Development Services
Our team provides Technical and Art Services to help studios build optimized games in Unreal Engine & Unity.
Character Art
-
Character Design
-
Zbrush Sculpt
-
Clean Game Mesh
-
Level Of Details - LODs
-
Clean UVs
-
Textures
-
Materials
-
Materials . HLSL Shaders
-
Performance Profiling
-
Project Evaluation
-
Project Cleanup
-
Unity C#
Technical Art
Technical Animation
-
Character Rigging
-
Physics and Ragdoll
-
Cloth Simulation
-
Motion Capture
-
MetaHumans
-
Stylized VFX
-
Houdini Support
-
Unreal Niagara
-
Custom Shader FX
-
Post Effects
Tools Pipeline
Visual Effects
-
DCC Tools
-
C++ Tools
-
Art Pipeline
-
Animation Pipeline
-
Perforce Support
-
Unreal Engine . Unity
Work History
System Shock Remake
Client: Nightdive Studios
Development Services:
-
Created and updated gameplay VFX
-
Setup and updated cut-scenes & cinematics
-
Blender dismemberment FBX Exporter
-
Integrating Epic Online Services (EOS)
-
Cross-Platform Online Subsystems (OSS)
-
Setup Epic Games Store (EGS)
Darwin's Paradox!
Client: ZeDrimeTim
Development Services:
-
Character Rigging Support
-
Animation blueprint support
-
Provided performance profiling
Rise of the Deceiver
Client:
Co-Development Services:
-
Establish Maya art tools pipeline
-
Built DCC studio tools and art tools installer
Technical Art Support
Client:
Development Services:
-
Unity VR Technical Art Services
-
HLSL Shaders
-
Rigging
-
DCC Tools Development
Technical Art Support
Client:
Development Services:
-
Art Tools development
-
Technical art services
-
Technical animation services
Technical Art Support
Client:
Development Services::
-
AI Combat Debugging
-
Server Client State Machine Debugging
-
Animation Blueprint Debugging
Technical Art Support
Client:
Development Services::
-
Technical Animation Tools
Formula One - Live in Unreal Engine 5
Development:
-
Created real-time F1 telemetry platform
-
Build Unreal 5 C++ json parser for Blueprint
-
Created Python tools to align vehicles with Google Earth
Neuralis - Avatar Twitch Streaming Platform
Client: Figments
Development:
-
Build Figment's Virtual Avatar platform in Unreal 4
-
Build environment and art content
-
Live Twitch stream support + live Twitch interactions
-
UI framework
Vicious Circle
Client: Rooster Teeth Productions
Founding team members establish the character art
animation and technical art pipeline.
Development::
-
Rigging
-
Lighting
-
Post Effect
-
Optimizations
BIODRIVE
Developer: Loading Studios
Development:
-
Gameplay systems and functional prototype
-
Supports 2-Player Local Co-Op
-
Zombies powered by Niagara particle systems
-
Functional prototype using the Matrix City Assets
& vehicles
MINIVS
Developer: Loading Studios
-
END-To-END Development
-
Character Art . Rigging . Animation
-
Gameplay systems and functional prototype




















