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Clients

Loading Studios

Technical Art Services

GAMES . FILM . VR

Game Development Services

​​Our team provides Technical and Art Services to help studios build optimized games in Unreal Engine & Unity.

Character Art

  • Character Design

  • Zbrush Sculpt

  • Clean Game Mesh

  • Level Of Details - LODs

  • Clean UVs

  • Textures

  • Materials​

  • Materials . HLSL Shaders

  • Performance Profiling

  • Project Evaluation

  • Project Cleanup

  • Unity C#​​

Technical Art

Technical Animation

  • Character Rigging

  • Physics and Ragdoll

  • Cloth Simulation

  • Motion Capture

  • MetaHumans​

  • Stylized VFX

  • Houdini Support

  • Unreal Niagara

  • Custom Shader FX

  • Post Effects

Tools Pipeline

Visual Effects

  • DCC Tools

  • C++ Tools

  • Art Pipeline

  • Animation Pipeline

  • Perforce Support

  • Unreal​ Engine . Unity

Work History

System Shock Remake

Client: Nightdive Studios

Development Services:

  • Created and updated gameplay VFX

  • Setup and updated cut-scenes & cinematics

  • Blender dismemberment FBX Exporter

  • Integrating Epic Online Services (EOS)

  • Cross-Platform Online Subsystems (OSS)

  • Setup Epic Games Store (EGS)

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Darwin's Paradox!

Client: ZeDrimeTim

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Development Services:

  • Character Rigging Support

  • Animation blueprint support

  • Provided performance profiling

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Rise of the Deceiver

Client:

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Co-Development Services:

  • Establish Maya art tools pipeline

  • Built DCC studio tools and art tools installer​

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Technical Art Support

Client:

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Development Services:

  • Unity VR Technical Art Services

  • HLSL Shaders

  • Rigging

  • DCC Tools Development

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Technical Art Support

Client:​

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Development Services:

  • Art Tools development

  • Technical art services

  • Technical animation services

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Technical Art Support

Client:​

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Development Services::

  • AI Combat Debugging

  • Server Client State Machine Debugging

  • Animation Blueprint Debugging

Technical Art Support

Client:

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Development Services::

  • Technical Animation Tools

Formula One - Live in Unreal Engine 5

 

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Development:

  • Created real-time F1 telemetry platform

  • Build Unreal 5 C++ json parser for Blueprint

  • Created Python tools to align vehicles​ with Google Earth

Neuralis - Avatar Twitch Streaming Platform

Client: Figments

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Development:

  • Build Figment's Virtual Avatar platform in Unreal 4

  • Build environment and art content

  • Live Twitch stream support + live Twitch interactions

  • UI framework

Vicious Circle

Client: Rooster Teeth Productions

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Founding team members establish the character art

animation and technical art pipeline.

 

Development::

  • Rigging

  • Lighting

  • Post Effect

  • Optimizations

 

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BIODRIVE

Developer: Loading Studios

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Development:

  • Gameplay systems and functional prototype

  • Supports 2-Player Local Co-Op

  • Zombies powered by Niagara particle systems

  • Functional prototype using the Matrix City Assets
    & vehicles

MINIVS

Developer: Loading Studios​​

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  • END-To-END Development

  • Character Art . Rigging . Animation

  • Gameplay systems and functional prototype

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Contact

Contact us to get game development quotes and technical support

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Thanks for submitting!

Address

Austin, TX

Connect

  • Discord
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Email

© 2025 by Loading Inc.

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