
Darwin's Paradox!
Client: ZeDrimeTim
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Character Rigging
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Animation blueprint support
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Performance profiling
System Shock Remake
Client: Nightdive Studios
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Gameplay VFX
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Blender Tools
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Cut-scenes & cinematics
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Integrating Epic Online Services (EOS)
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Cross-Platform Online Subsystems (OSS)
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Setup Epic Games Store (EGS)
Rise of the Deceiver
Client: Brass Lion Entertainment
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Establish Maya art tools pipeline
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Built DCC studio tools and art tools installer
Technical Art Support
Client: FarBridge
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Unity VR Technical Art Services
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HLSL Shaders
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Rigging
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DCC Tools Development
Technical Art Support
Client: Wolfeye Studios
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Art Tools development
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Technical art services
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Technical animation services
Technical Art Support
Client: Parallel
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AI Combat Debugging
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Server Client State Machine
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Animation Blueprint Debugging
Technical Art Support
Client: Theorycraft Games
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Technical Animation Tools
F1 - Streaming in Unreal Engine 5
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Built F1 real-time telemetry platform
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Built C++ plugins & blueprint logic
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Extracted Google Earth telemetry data
Neuralis - Avatar Twitch Streaming Platform
Client: Figments
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Build Figment's Virtual Avatar platform in Unreal 4
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Build environment and art content
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Live Twitch stream support + live Twitch interactions
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UI framework
BIODRIVE
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Gameplay systems and functional prototype
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Supports 2-Player Local Co-Op
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Zombies powered by Niagara particle systems
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Functional prototype using the Matrix City Assets
& vehicles
MINIVS
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END-To-END Development
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Character Art . Rigging . Animation
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Gameplay systems and functional prototype

Vicious Circle
Client: Rooster Teeth Productions
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Rigging
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Lighting
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Post Effect
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Optimizations







