
Darwin's Paradox!
Client: ZeDrimeTim
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Character Rigging
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Animation blueprint support
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Performance profiling
System Shock Remake
Client: Nightdive Studios
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Gameplay VFX
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Blender Tools
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Cut-scenes & cinematics
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Integrating Epic Online Services (EOS)
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Cross-Platform Online Subsystems (OSS)
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Setup Epic Games Store (EGS)
Rise of the Deceiver
Client:
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Establish Maya art tools pipeline
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Built DCC studio tools and art tools installer
Technical Art Support
Client:
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Unity VR Technical Art Services
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HLSL Shaders
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Rigging
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DCC Tools Development
Technical Art Support
Client:
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Art Tools development
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Technical art services
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Technical animation services
Technical Art Support
Client:
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AI Combat Debugging
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Server Client State Machine
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Animation Blueprint Debugging
Technical Art Support
Client:
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Technical Animation Tools
Formula One - Live in Unreal Engine 5
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Created Unreal real-time Formular One telemetry project
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Build Unreal 5 C++ & blueprint race logic
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Google Earth with telemetry data
Neuralis - Avatar Twitch Streaming Platform
Client: Figments
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Build Figment's Virtual Avatar platform in Unreal 4
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Build environment and art content
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Live Twitch stream support + live Twitch interactions
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UI framework
Vicious Circle
Client: Rooster Teeth Productions
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Rigging
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Lighting
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Post Effect
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Optimizations
BIODRIVE
Developer: Loading Studios
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Gameplay systems and functional prototype
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Supports 2-Player Local Co-Op
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Zombies powered by Niagara particle systems
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Functional prototype using the Matrix City Assets
& vehicles
MINIVS
Developer: Loading Studios
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END-To-END Development
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Character Art . Rigging . Animation
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Gameplay systems and functional prototype













