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Darwin's Paradox!

Client: ZeDrimeTim

  • Character Rigging

  • Animation blueprint support

  • Performance profiling

System Shock Remake

Client: Nightdive Studios

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  • Gameplay VFX

  • Blender Tools

  • Cut-scenes & cinematics

  • Integrating Epic Online Services (EOS)

  • Cross-Platform Online Subsystems (OSS)

  • Setup Epic Games Store (EGS)

Rise of the Deceiver

Client: Brass Lion Entertainment

  • Establish Maya art tools pipeline

  • Built DCC studio tools and art tools installer​

Technical Art Support

Client: FarBridge

  • Unity VR Technical Art Services

  • HLSL Shaders

  • Rigging

  • DCC Tools Development

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Technical Art Support

Client: Wolfeye Studios

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  • Art Tools development

  • Technical art services

  • Technical animation services

Technical Art Support

Client:​ Parallel

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  • AI Combat Debugging

  • Server Client State Machine

  • Animation Blueprint Debugging

Technical Art Support

Client:​ Theorycraft Games

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  • Technical Animation Tools

F1 - Streaming in Unreal Engine 5

  • Built F1 real-time telemetry platform

  • Built C++ plugins & blueprint logic

  • Extracted Google Earth telemetry data

Neuralis - Avatar Twitch Streaming Platform

Client: Figments​

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  • Build Figment's Virtual Avatar platform in Unreal 4

  • Build environment and art content

  • Live Twitch stream support + live Twitch interactions

  • UI framework

BIODRIVE

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  • Gameplay systems and functional prototype

  • Supports 2-Player Local Co-Op

  • Zombies powered by Niagara particle systems

  • Functional prototype using the Matrix City Assets
    & vehicles

MINIVS

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  • END-To-END Development

  • Character Art . Rigging . Animation

  • Gameplay systems and functional prototype

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Vicious Circle

Client: Rooster Teeth Productions

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  • Rigging

  • Lighting

  • Post Effect

  • Optimizations

 

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